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Games and Toys

Curiosity by Gary Blackwood — In 1835, when his father is put in a Philadelphia debtor's prison, twelve-year-old chess prodigy Rufus Goodspeed is relieved to be recruited to secretly operate a chess-playing automaton named The Turk, but soon questions the fate of his predecessors and his own safety.

Doll bones by Holly Black ; with illustrations by Eliza Wheeler — Zach, Alice, and Poppy, friends from a Pennsylvania middle school who have long enjoyed acting out imaginary adventures with dolls and action figures, embark on a real-life quest to Ohio to bury a doll made from the ashes of a dead girl.

The toymaker by Jeremy de Quidt ; with illustrations by Gary Blythe — What good is a toy that will wind down? What if you could put a heart in one? A real heart. One that beat and beat and didn't stop. What couldn't you do if you could make a toy like that? From the moment Mathias becomes the owner of a mysterious piece of paper, he is in terrible danger.

Escape from Mr. Lemoncello's library by Chris Grabenstein — Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape.

The doll people by Ann Martin and Laura Godwin ; illustrated by Brian Selznick — A family of porcelain dolls that has lived in the same house for one hundred years is taken aback when a new family of plastic dolls arrives and doesn't follow The Doll Code of Honor.

Word nerd by Susin Nielsen-Fernlund — Meet Ambrose-- a twelve-year-old with a talent for mismatching his clothes, for saying the wrong thing at the worst possible time, and for words. Making friends is especially hard because he and his overprotective mother, Irene, have had to move so often. When bullies at his latest school almost kill him by deliberately slipping a peanut into his sandwich, Ambrose is philosophical. Irene, however, is not and decides that Ambrose will take correspondence classes from home.

The Gollywhopper Games by Jody Feldman ; illustrations by Victoria Jamieson — Twelve-year-old Gil Goodson competes against thousands of other children at extraordinary puzzles, stunts, and more in hopes of a fresh start for his family, which has been ostracized since his father was falsely accused of embezzling from Golly Toy and Game Company.

I put a spell on you by Adam Selzer — When Gordon Liddy Community School's resident tattletale-detective, Chrissie Woodward, realizes that the adults are out to fix the big spelling bee, she transfers her loyalty to her fellow students and starts collecting evidence. Told through in-class letters, administrative memos, file notes from Chrissie's investigation, and testimony from spelling bee contestants.

The Egypt game by Zilpha Keatley Snyder ; drawings by Alton Raible — A group of children, entranced with the study of Egypt, play their own Egypt game, are visited by a secret oracle, become involved in a murder, and befriend the Professor of the local junk shop.

The view from Saturday by E.L. Konigsburg — Four students, with their own individual stories, develop a special bond and attract the attention of their teacher, a paraplegic, who chooses them to represent their sixth-grade class in the Academic Bowl competition.

Jumanji by written and illustrated by Chris Van Allsburg — Left on their own for an afternoon, two bored and restless children find more excitement than they bargained for in a mysterious and mystical jungle adventure board game.